OK, so its time for another video game review and this one will be on the latest offering from Fromsoftware, which is the co-op RPG, Elden Ring Nightreign, which come out a few months ago and I did play for a while fairly recently.
So, how does this co-op game compare to the epic original RPG? Well, let's find out...
PREMISE
So, I won't say much about the story and say more on the premise of it instead in which you play as one of eight playable characters, who are known as Nightfarers, who's quest is to dispel the reign of night. You start the game as the character Wylder, who will have to fight many enemies in the realm similar to that of Limgrave in Elden Ring, which is now called Limvled. However, in order to progress in his mission, Wylder must join up with other characters to defeat powerful bosses known as Nightlords, who rule over Limveld over the space of 3 days.
THOUGHTS
For the concept of the game as co-op, Elden Ring Nightreign holds a lot of promise and it can allow for some engaging battles with online players, as you try and progress through each run to fight the Nightlord bosses. However, this can also be very challenging due to the high number of enemies you deal with as well as not getting caught out by the engulfing night mist, which can quickly drain your HP. You will also have to battle through each run over the space of 3 days, with each day lasting about 14 minutes before you reach the final nightlord boss for that run. So, this is very much a fast paced game that does require a lot of team effort in order to get through it efficiently, which will vary based on the effectiveness of your team. Not to mention, this is a rogue-like game, where if you die, you need to start all over again with no checkpoints, which can be quite annoying but I will say more about that later.
GAMEPLAY: CO-OP & SOLO
As for the gameplay, you have the choice of actually playing co-op with online players, which are invited in via matchmaking, or a group password can be enabled to allow friends to play together, which is considered the best way to play it as it allows for a better chance of survival and success. You can however also play the game solo, to try and get through the run but this will ultimately be a greater challenge when facing the bosses solo.
NIGHT MIST
Also as work through the run the world will slowly be engulfed by the night mist, which is similar to the effect you see in Fortnite, where getting caught in a shrinking zone can be fatal if you step outside it (not sure if I have that right!). So, this will happen a few minutes into each day and have to outrun the mist in order to survive, or you will die but you will still respawn again.
CHARACTERS
As for the characters there are eight playable ones in the game but you can only access six of them at the beginning and you need to complete two of the Nightlord bosses to access one and fight a boss version of the other. The characters are actually quite good fun to play with and Wylder is a solid starting choice as the default option as he can weild a number of weapons that can be dex or strength and he also has a cool unique ability that causes a large explosion as well as a grapple he can pull himself toward enemies with. Other characters include the Duchess, who is a dextreous spellblade, who uses swift weapons best and casts spells, who is very fast but she also has lower HP, the Guardian, who is quite the opposite and a human tank basically, who uses quality based weapons such as a halberd and the Executor, who weild a powerful katana as well as an additional sword for further damage. Then there Ironeye who is a more ranged option, as he uses a bow that can be useful when you want to not get too close to enemies.
You can also encounter these characters independently in the roundtable hold area of the game, which is the same central hub as to the one in Elden Ring, only its more delapidated looking and you can also get some dialogue from them. You can also change into each character from the hold itself, which will the default to showing your previous character back in the hold.
WEAPONS AND LEVELS
As for weapons, the game offers some new ones that are specific to each character but most of the weapons found here are from the original game and are purely random based drops, which you can get when you kill enemies or break crates or open chests. As for the character weapons, Wydler uses a standard greatsword, the Duchess uses a magic infused dagger, the Guardian uses a Halberd and the Raider uses a Great axe. These weapons can be swapped out however at any time by picking up another one and you an hold up to six weapons at once.
In regards to the levels, you will always start off at level 1 and you can progressively build your character up to level 15, which is the maximum you can reach during a run. Its obviously a good idea to try and build up your levels as much as you can as they will effect not only how much HP, endurance and FP you have but also what types of weapons you can access too. So, ideally by the time you reach the 3rd day of a run, its best to be near the max level as much as you can.
CURRENCY AND OUTFITS
As for the game's currency, things are a bit different here as you earn what's called Murk for each run, which will depend of course on how successful you were in the run and you will get a higher amount for completing the run. So, with this currency you can use it to purchase other items such as specific relics, that offer different attributes and abilities, as well as new outfits, one for the daytime and the other for night. These however aren't unlocked until you have completed the first two Nightlord bosses ot the game.
RELICS
Another key aspect of the game are the relics, which are items you can pick up throughout the world and you can equip them at the hold. Relics can offer different abilities ranging from adding specific skills to your starting weapon to boosting your stats such as strength, faith or intelligence by a point or two. The relics are also colour coded and come in different sizes with the larger ones being more effective than the smaller ones but specific ones can only be used with certain characters and not everyone can use the same relics.
THE NIGHTLORDS
As for the bossses, these are the Nightlords and there are eight of them to be found in the game although only seven of them are accessible to fight initially as the final one is unlocked later on. So, the Nightlords themselves offers quite a high level of challenge for players but they also each have a specific weakness, which can be exploited and can be read about at the Roundtable hold. So, its a good idea to pay attention to these weaknesses and find a weapon during your run that can help inflict a specific weakness e.g. poison or lightning. However, these bosses can only be fought on Day 3, so if you die before then, you need to start a whole new run. There are also updated versions of these bosses that are more difficult known as everdark bosses, and they offer a higher level of challenge but so far only three of these bosses have such a version of themselves.
GRAPHICS
Moving onto the graphics for the game, its the same engine as used for Elden Ring, so visuals are pretty much identical to what we've seen before and the game looks pretty good overall. So, the environments are more or less much the same in this adapted world of Limveld compared to the original Limgrave but there are still some differences in design but they still look pretty impressive. As for the character models, they all look pretty good too and similar to the ones in Elden Ring in terms of standard. There are still some frame rate issues however that I noticed on the PS5 version, similar to Elden Ring itself, its not entirely smooth but that's to be expected from a Fromsoft game I guess.
MUSIC
As for the music, it was composed by five different composers that all worked previously on Elden Ring such as Shoi Miyazawa, Tai Tomisawa and Yuka Kitmura and the music is pretty good overall and of course the usual standard we expect from From (so to speak!). I also quite like the music for the Roundtable Hold, which is a bit different from the original theme.
FLAWS
As for flaws...yes Night Reign has a few worth a mention.
For starters, your success in this game is primarily based on how good a team you have on your side, and yes I can easily say I am not the best player in a co-op situation but I did play this game for over 25 hours and could NOT get back past the 3rd nightlord boss! So, if this game has one big flaw then for me its the rouge-like nature of it, as having to repeatedly do 40 minute runs to get a boss becomes tedious pretty quick.
So, yeah this game can be really frustrating when you are being matched up with random players and in most cases I found the random players to be fine and worked well with them. However, this does bring me onto another issue, which is that the pace of the game is a bit too fast at times due to the limit, so its too easy to fall behind and get lost from your team mates as you try and progress. This is especially the case if you die at the hands of enemies or get caught in the might mist and you have to run around and find them again.
Another is to do with the 3 day structure of the runs themselves, as at the end of each day you need to fight a big boss and the 2nd day can itself very tough and that means one thing, if you die, you need to start all over again. So, yeah ultimately the constant reptition of these runs does get pretty tiring and ultimately it becomes a buzz kill after a while. And there were quite a few runs where I managed to get to day 3 and the nightlord bosses have a TON of hp, which takes a long time to work them down and again if you die, you are at the mercy of your team mates reviving you, or if they die, you revive them and if not, then its game over.
This brings me onto another issue, which is to do with the amount of time it can take to restore the health of a team mate, as it sometimes feels too long winded, although if you have a fast striking weapon it can help revive them quicker. However, in a big boss fight, taking too long to revive them really can be the difference between you losing your run or carrying on, as the boss could also take you out as well as you try and revive your team. So, yeah the whole revival mechanic is a pretty flawed one overall.
The relic system also feels pretty flawed too, as they can help provide a variety of different effects such as boost your stats, hp, endurance, faith, intelligence etc, which is good but you can find so many and they are a mixed bag in how useful they are. The colour coding of them in the Roundtable hold is also a pain as certain characters can only use certain relics of a specific colour but you might have some relics of that colour that are not useful and you need one of another colour that can be used by another character but not the one you currently use.
And last of all is to do with the alternate costumes that are available in them game for each different character, as the cost to buy them is ridiculously high, as you need at least 14,000 murk (the ga,e's currency) to buy the cheapest outfit alone and its hard to farm up so much murk per run. So, again, this is a pretty frustrating mechanic and the game punishes you with it pretty badly, if you are intent on getting all the outfits for each character, it will take you quite some time to do it! However, in the end, I gave up on playing this game after 25 hours of gameplay, so I never got past the 3rd Nightlord boss and lost interest in it by that time.
So, that's it for the flaws.
SUM UP
So, to sum up, Elden Ring Nightreign can be a fun but also a frustrating experience as the co-op play can be enjoyable but can also quickly become a tedious chore given how successful you are in a run depending on how well your team work together and the RNG you get in terms of enemy and boss difficulty. The fast paced nature can also be fun but at the same annoying too, as you can all too easily get separated from your team mates, so you really are forced to try and keep up with them as much as possible.
The graphics however are just as good as before in Elden Ring with good character models and the environments still look similar and impressive and the music score is also pretty good as you would expect from Fromsoft. Also, if you do get a good team on your side during a run, this can be a fun experience and quite satisfying when you do get a nightlord boss down.
However, I do have to say for me, this is still the weakest From game to date overall, as its co-op gameplay really is dependent on how well your team gels together or and how lucky you are with the boss and enemy RNG. Its said to be best enjoyed also with friends, however alot of players don't necessarily have friends that are into Souls games (myself included) so that kind of scuppers them in that regard and that is how to get the best out of it, which is unfortunate.
So, for me, Nightreign really is a pretty flawed if at times fun game, which has an intriguing concept but ultimately its one that's bound to frustrate and entertain you in equal measure. If you like this game, that's great and if you are good at co-op (unlike me lol!) then you are sure to enjoy this but for me, it was a fun for a while but after so many runs, it get's pretty samey and tiring to go through the same stuff over and over again 40 minutes or so at a time and for that, this game just doesn't cut it for me overall. It can be enjoyable but its far from perfect.
So, I will rate this game:
7 out of 10
So, that's it for now and I will be back soon with another post.
Until then its bye for now!