Wednesday 21 February 2024

See No Evil, Hear No Evil (Revisited) "NO! I'M DEAF!! NOW, YOU GET IT??!!"


 

 

 

 

 

 

Well, I thought I would get another post done on the blog, as I recently re-watched a comedy film that caught my interest and the film in question is See No Evil, Hear No Evil, the comedy thriller starring Gene Wilder and Richard Pyror as a deaf and blind duo, who go on the run from the police after they are falsely accused of murder.

So, with that said, let's take another look at this one and see how it fairs 35 years on....

And the usual warning is coming...

PLOT SPOILERS ARE AHEAD!!!

STORY 

So the film begins set in New York city with a blind man Wally Karew (Pryor) who is looking for a job and he applies for one at a concession shop run by a deaf man, Dave Lyons (Wilder).  At first the two of them argue with one another given their conditions, however they soon put that aside and become friends.  Later after Wally invites David out for a drink (with Wally thinking he has got the job) they meet in a bar where they unintentionally start a fight when Dave stands on a belligerent man's jacket and Dave guides Wally and tells him when to punch the man by using clock directions.  After the fight they bond and share how they became deaf and blind and Dave confesses he has a terrible fear of making a fool of himself, but Wally says he can solves his problems in 10 seconds and dumps his ice cream cone on David's head.

The next day, Wally begins his job at the concession store is waiting for the day's papers and a man walks into Dave's store and he buys for time when he sees a beatiful woman named Eve (Joan Severance) enter the building, he asks Dave to read the label on a box of antacid pills, and the man quickly puts a gold coin from his suitcase into a collection box of coins on the store counter.  Eve pulls a gun on the man and she threatens him saying he has to go with her and she wants the gold coin, the two of them struggle which results in Eve shooting the man dead and she takes his suitcase and leaves.  Dave naturally being deaf is unaware of the shooting and as he finishes reading the label he sees Eve's legs as she walks out of the building.  Wally having heard the gunshot wanders in and he falls over the man's body and Dave kneels by the body and picks up the gun, just as the police quickly arrive they are arrested and taken to the police station.

At the station they are interrogated by a cynical middle aged detective, Captain Braddock (Alan North) who takes an instant disliking to them and has them charged as the prime suspects given that Wally owed the murdered book keeper money.  Meanwhile Eve and her accomplice Kirgo (Kevin Spacey) hope to recover the missing coin turn up at the police station, posing as solicitors to allegedly release both men on bail.  However just after Eve and Kirgo leave, Dave recognises her legs and Wally recognises her perfume and then Dave twigs that she is the killer and he tries to tell Braddock who refuses to listen.

Wally then convinces Dave to escape from the police station and they do so in order to avoid being captured by Eve and Kirgo.  However Eve and Kirgo both soon catch up with them and as Eve phones her employer, Mr Sutherland (Anthony Zerbe) for instructions and with Dave's ability to lip read he catches what she is saying on the phone.  After Eve leaves the men, Wally knocks out Kirgo before he has a chance to kill them and Wally and Dave manage to escape in an unattended police car.  And between them they work the pedals and the steering wheel and they successfully evade the police and the criminals but they accidentally end up driving the car onto a rubbish barge which is moving out to sea.

Later on Wally and Dave ditch the police car and with the help of Wally's sister, Adele (Kirsten Childs) they set about to try and locate the killers so they can foil their activities and clear their names from the police.

THOUGHTS 

While it wasn't a critical success on its release (and to this day it holds a 27% rating on Rotten Tomatoes which makes NO SENSE AT ALL!) for me See no evil, hear no evil is Gene Wilder and Richard Pryor's finest comedy and its where they best gelled together as a comedy duo.  And while the premise of the story is hardly original it does allow for a slightly different spin on things with the two protagonists both having visual and hearing impairments.  

Wilder and Pryor's natural onscreen chemistry also works wonders and is what makes the film work so well and their characters are also oddly endearing as they are simply two guys who ended up in the wrong place at the wrong time.  Wilder and Pryor also nicely use the deaf and blind angle to create some really funny moments in the film that combine moments of misunderstanding, but at the same time they never patronise or in any way mock people with such impairments in their portrayals of Dave and Wally. 

Its also worth mentioning that both Wilder and Pryor did their homework to play the parts of a deaf and blind man. Pryor went to the Braille institute of Los Angeles where he was taught how to use a cane and he observed the mannerisms of blind students and Wilder himself to the NY league for the hard of hearing to study for the role and ended up meeting a speech pathologist, who later became his fourth wife. Nice!   

PERFORMANCES AND NOTABLE SCENES ( Warning: this section may contain spoilers and strong language!) 
 
Getting onto the performances things are pretty good with both the leads in excellent form, starting with Gene Wilder as the mild mannered and genial Dave Lyons, a deaf man who befriends Wally and from here his whole life is turned upside down.

Wilder has plenty of highlights in the film such as in the scene where Dave and Wally both first meet at the store and as Wally tells Dave that he is blind, Dave asks "Are you really blind?" and Wally snaps back "Yeah I'm really blind, what are you, fuckin deaf?!" and Dave yells "YES! I'M FUCKING DEAF!!".  And Wally incredulously asks him "You're really deaf?" and Dave yes "Yes, I'm really deaf!" and Wally asks "How do you what I'm saying?" and Dave says "Because I'm reading your lips.  Now do you want the job or don't you?!".   

Wilder's scene in the bar with Pryor is also funny when Dave guides Wally around when they fight an obnoxious man who Dave had unwittingly stepped on the jacket of.  And in the scene Dave keeps giving out instructions on where to move and when to hit "Circle right, circle right!  Eight o'clock!  Ten!  Five to three! Oohh, I got confused!" and so on.

Wilder's funniest lines also include when he is at the station and Braddock asks him quickly "Alright no bullshit, was there or wasn't there a woman?!" and Dave asks if him if he is serious and Braddock replies "Yes I'm goddamn serious" and Dave says "Fuzzy wuzzy was a woman?!".  Another funny moment is when Dave and Wally are at the police station, a lab specialist enters the room and tells Braddock that both men had the "Men's Rea" which is the intention or knowledge that constitutes part of a crime.  But as the man turns his back on him and explains what it is, Dave is left in horror thinking this is a sexually transmitted disease and he is dragged screaming out of the room "MEN'S REA!!! OH GOD!!! NO!!!!".

Wilder also has another funny moment in the scene where Dave is repeatedly told to face the camera by a female police officer when taking their mug shots, but he keeps turning to Wally at the wrong moment and the police woman eventually goes off her nut screaming "shit" over and over.  And Dave asks Wally "Is she saying shit or ship??".  And probably my favourite moment of Wilder's is when Wally asks him if he can't hear even if he screams in his ear and Dave asks him to try it and afterwards Wally thinks its worked but Dave turns angrily to him and says "NO, SCHMUCK!!! I'M DEAF!! NOW D'YA GET IT???!!".

And lastly there is the scene when Dave and Wally arrive at Sutherland's grounds to rescue Adele and in the scene Dave stands up on their car using binoculars to scope the grounds but he forgets to put the car's parking break on and the car starts to roll down hill and Dave is thrown from the car and is knocked out.

And after Wally finds Dave and he comes to, Wally apologies to him for getting him involved in the situation.  And Wally says to Dave "You know, Dave, for the first time in my life today I realised I'm full of shit!" and Dave says to him "Well that's true but this morning I threatend to shoot a naked woman with my erection.  Now that is something that doesn't happen everyday!" (referring to the scene with Eve coming out the shower).  And Wally surprised says "No.  The man's got a point!" and Dave says to him "Don't back out on me now, Wally.  We can do this, we really can".  And Wally asks Dave "What if we can't?" and Dave takes a moment and then says "Fuck it!" and Wally smiles and says "Damn you!  I created a monster!".

Richard Pryor is also great and he has numerous highlights as the blind man, Wally Karew, who ends up unwittingly getting himself and Dave into trouble with the killers.

Pryor pretty much get's all the best dialogue in the film and he delivers great lines throughout and has his share of great scenes.

And to start off there is the scene where Wally is on the subway with his sister, Adele, and he attempts to read a newspaper which is upside down and his sister says its ridiculous like he was trying to pass for being white and Wally suddenly jumps in alarm and says "YOU MEAN I'M NOT WHITE???!!  This is a scandal!!!  Does dad know???!".

Then there is the hilarious scene when Eve grants a last request to both men and she scratches David's nose as he requests and she then kisses him.  And then Eve asks Wally "Mr Karew, what would you like?" and Wally without hesitation asks "I suppose a fuck is out of the question?" and she smiles and says "I'm afraid so". Also in this scene, Eve searches through Wally's pockets to find the coin and clearly a bit aroused he says to her "I don't know what you're looking for but its a little to the right!".

Another funny moment is where Wally and Dave make their getaway in a police car, with Wally at the wheel he turns to Dave at one point, who says "Don't look at me, keep your eyes on the road!" and Wally says "OK, if it'll make you feel better!".  And he also shares a nice moment with Wilder when they have driven the police car into a rubbish barge going out to sea and Dave says "Right now I'm overwhelmed by the STINK of the 7000 tonnes of garbage you drove me into!" and Wally replies "Is that what it is?!  I thought you let one go!".

And another hilarious moment is when Wally poses as a Swedish gynecologist at a conference and they ask his thoughts on geriatric sexual practice and he says "Well some of my patients prefer walking, some of them prefer bicycling.  But for best results, to guarantee total satisfaction, most of them like fucking!  You know poonta-poonta-poonta, I like it myself!  One in the morning and late at night!".

Then there is the nice little scene where Wally tells Dave he is sorry that he got him into their situation as a result of his bookie being murdered. So, Wall says to Dave "I just wanted to say I think its over. I didn't just fuck my life up today, I dragged my sister into this shit and I hurt you. I just wanted to say I'm sorry, Dave". Dave however encourages Wally and reassures him they can rescue Wally's sister "We'll get her back. I know we can do it" and Wally fearfully asks "What if we can't?" and Dave after a pause says nonchalantly "Fuck it!" and Wally smiles and says "Damn you! I created a monster!".

And last of all is the moment (SPOILER!!) where Wally and Dave try to foil the criminals getaway, Wally dives onto Eve and as they struggle he grabs at her breasts in the process, and she yells "What do you think you are doing?!" and Wally replies "I don't know, I'm blind.  But this is what they tought us at Braille school, to just feel around and see what's happening!".  And later on as the whole business is resolved and Braddock arrives on the scene Wally smiles and says to him "Captain Braddock.  You're a dickhead!". 

The supporting cast are also pretty good starting with Alan North who is hilarious as the cynical and weary Captain Braddock who has a short fuse and is convinced Dave and Wally are the guilty ones.

And North's best moments include his first scene where he interrogates Dave and Wally which provides some priceless comic moments that start with Braddock relieving his second in command, Gatlin of questioning Dave and Wally.

And in the scene he comes in no-nonsense and says to both men "Right! We're gonna stop fuckin around and start talking serious!  Now you claim there was a woman present?!"and neither man responds.  And as the scene unfolds, Braddock quickly becomes fed up with both men's impairments and he shouts at Dave "Don't tell me you didn't hear anything because HE HEARD IT!" pointing at Wally and he shouts at Wally "And you, don't tell me YOU didn't see anything because HE SAW IT!" and he points at Dave.  And Braddock continues angrily "Now some poor bastard's dead, so let's start ANSWERIN SOME FUCKIN QUESTIONS HERE!!".  

Then there is the scene where Braddock dispairs to his second in command, Gatlin about how he is being outwitted by Dave and Wally.  And he moans to Gatlin "Thirty two years on the force, a wife and three kids and a blind guy and a deaf guy are making me look like a complete asshole!" and Gatlin absent mindedly says "You got that right" which sparks a shocked reaction from Braddock .

And lastly North's funniest moment is after Wally insults Braddock by saying to him "Captain Braddock, you're a dickhead!".  And this prompts Braddock nearly explode and exclaim "You son of a bitch!" and takes his gun out but Gatlin restrains him and puts him back in his police car "Let me shoot em, I wanna shoot them!  Why can't I shoot them?!  I wanna shoot em!".

Joan Severance, who we've hardly heard from since is also quite good in her role as the seductive and deadly Eve and she has a rather alluring shower scene where Dave pretends he has a gun in his pocket (which is actually his boner!) and he get's her to drop her towel.  However in the DVD/ Blu-ray edition, probably due to the ratio of the screen you don't get to see her breasts, which are not visible on the screen! So, no doubt any breast "enthusiasts" will bound to be disappointed (as was I to be honest!). ;-)

Joan also has a couple of other good moments such as the scene where Eve and Kirgo turn up at the police station, posing as lawyers for Wally and Dave and Wally can't help but aroused by the smell of her perfume.  So before Eve and Kirgo leave, Wally asks her "Excuse me, Miss, have we met somewhere before?" and Eve says "No, I don't think so" and he says "Are you wearing Shalimar perfume?".  And Eve surprised replies "Yes, I am.  You have a remarkable nose!" which leaves Wally beaming.

Then there is the scene where Eve and Kirgo capture Dave and Wally and as Eve talks to her employer (Sutherland) about what to do about them, she comes off the phone and tells both men they are to die but grants them one last request. So, as Dave asks about what is happening, she tells him "You see, I'll soon be leaving and you'll be dead". Dave then asks "Don't we get a last request?" and Eve asks "What would you like?" and Dave asks "Will you scratch my nose for me?" and she does with a coin and then gives him a kiss on the lips and Dave smiles a little and says "You are a sick woman". Eve then asks Wally "Mr Karew, what would you like?" and Wall says "I suppose a fuck is out of the question?" and she smiles and says "I'm afraid so".

And lastly there is the scene near the end where (SPOILER!!) Eve tries to make her exit after offing her employer and she prevents Dave from picking up one of the dead men's guns.  And Eve says to Dave "But you see, you're the ones they're looking for. Not me. If I get on that helicopter with the coin, I get out of here squeaky clean" and Dave says to her "You're too tall for me anyway!".  

Kevin Spacey also makes a noteworthy appearance as Kirgo, Eve's smarmy English accomplice, although it has to be said his English accent is far from convincing!

However Spacey does have some funny moments such as when he is knocked out by Wally during the shoot where Kirgo readies himself to shoot Wally and Dave on the streets but Wally manages to knock him out by surprise using Dave's telling the time method of attack they used earlier in a bar brawl.

And in the scene as Dave says different times to Wally to prompt him which direction to punch in Kirgo disagrees with Dave and he says to him "Its not twelve o'clock!  Its 11:15!" and then Wally knocks him out.  And not long after, Kirgo comes around and he get's back up and he says to himself "I hate it when that happens!".  And then he stops a taxi in the street and he says to the driver "Police emergency, out of the car!" and the driver says to him "What are you stupid?  You wanna die or something?  Show me your badge!" and Kirgo takes out his gun and points it at the driver and says angrily "This is my badge!".

And lastly there is the scene where Wally and Dave manage to track down Eve and Kirgo who have at this stage (SPOILER!) kidnapped Adele, Wally's sister.  And as Wally keeps whistling to get the attention of the guard dogs on the grounds of their employer, Mr Sutherland, Kirgo eventually finds Wally and steps on his foot to silence his whistling.  And Kirgo points his gun at Wally and says to him "I'm so glad you decided to join us!".  

Kirsten Childs is also pretty good in her role as Adele, Wally's headstrong sister who looks out for him and tries her best to keep him out of trouble (well as much as that is possible!).

Kirsten also has some good moments and I will mention a couple, firstly there is the one where Wally and Adele ride the subway and he pretends to read a paper, which he holds upside down!  And Adele says to Wally "Why do you feel you have to pass for someone with 20/20 vision when you're blind as a bat?!".  And Wally defensively says to her "I don't feel I have to pass" and Adele says to him "Yes, you do. It's a sickness in your brain, just like if you were trying to pass for white!" which prompts Wally to suddenly get up and shout that line "YOU MEAN I'M NOT WHITE???!".

And lastly there is the scene (SPOILER!) where Dave attempts to rescue Adele from Sutherland's grounds and Dave get's into a struggle with Eve and a henchman.  And as Dave has Eve in a position to hit her, Adele yells at him "Hit her, Dave!!  SMACK HER!!" but he hesitates and instead as Eve makes a move to hit Dave, she punches Eve in the face, knocking her out.  And this leaves Dave stunned, yelling "Jesus!!" and Adele says to him "I grew up with brothers!".  

And lastly Anthony Zerbe is also good in his role as the mastermind behind the criminal operation, Mr Sutherland, who as it turns out is also blind and he and Wally have a face off later on, which is one of the film's best non-comedic moments.

And in the scene (SPOILER AGAIN!!) after Sutherland shoots Kirgo dead, Wally suddenly has an uncomfortable thought and he says to Sutherland "How come I got the feeling I'm not the only blind man in this room?".  And Sutherland says to Wally "Because you have great intuition, Mr Karew.  I also suspect you have excellent hearing, like myself".  And as Wally stoops down to try and find Kirgo's gun, Wally nervously says to Sutherland "I can't see your face, but I bet you're not crying" and Sutherland says "Nor can I see your face, Mr Karew, yet I can hear stooping down to find Kirgo's pistol.  Am I right, sir?  Or must I put a bullet through your head to prove it?". 

DIRECTOR AND MUSIC 

Getting onto the director, Arthur Hiller, who also previously directed the Pryor and Wilder film, Silver Streak, does a fine job here with the pacing of the film and also keeps the tone nice and light throughout.  Hiller also does well at eliciting good performances from the cast and he certainly let's Pryor and Wilder's onscreen chemistry shine through very well here.   

And as for the music, well the film's score was composed by Stewart Copeland formerly of The Police, who had already previously wrote the score for Oliver Stone's drama, Wall Street.  And here Copeland provides a fine upbeat and jaunty music score, which is quite synth heavy but it still works pretty well and overall its quite catchy and it suits the comedic tone of the film perfectly.  The score also has more than a passing resemblance to his score for Wall Street but that doesn't detract from it as its still pretty good and worth a listen.  

FLAWS 

So moving to flaws.....yeah OK, See no evil, hear no evil does have some.

And to start off it has to be said that the film's simple biggest weakness is its plot, which is very thin and it is hardly original, with two guys on the run from the police and the killers and are wanted for a murder they didn't commit, the only difference here being one is blind and the other deaf.  It adds a slightly different spin on things but the fugitives "on the run" thing has been done so many times before. 

It is also mighty silly and far fetched to say that a blind man and a deaf man could outwit and escape the police, evade their captors and later on go on and foil the criminals.  I mean I'm sure that sort of thing would happen everyday!  And I'm not discriminating against anyone with visual or hearing impairments as I can hardly even imagine two people without these impairments do the same thing on their own.  But again it is just a film and you have to suspend disbelief for an hour and a half or so.

And another stupid aspect of the film is also why is the gold coin so valuable???  And as an explanation all we get is that Mr Sutherland claims it is a superconductor of sorts which is very valuable, but it is hardly explained at all why it really is so useful beyond that!  So in the end the whole gold coin thing is just a bit of a red herring and it feels like a last minute slapped on piece of lazy scripting, which again highlights the flaws in the wafer thin plot.

There is also the odd lapse in continuity as well as there are one or two moments in the film where you actually do get the impression that Dave can hear Wally, as there is one scene when Wally and Dave have just escaped the police and Dave leaves Wally behind briefly to check out for the police nearby and Wallys calls out his name and Dave turns back to him as if he actually heard him!  But for the most part both actors play out and deal with their parts of being deaf and blind really well despite that odd lapse now and then.   

Anyway so that's it for the flaws.

SUM UP

So to sum up See No Evil, Hear No Evil is after nearly 30 years still a highly enjoyable and very funny comedy, which really does showcase the comedic talents of Gene Wilder and Richard Pryor who provide some of the funniest moments onscreen here.  And yeah OK the film has one or two niggles and its plot is mega thin but if you forgive those minor flaws then its still worth checking out and its a great pity that since its release that the film has lost bost its stars, but this for me is still their most enjoyable partnership on screen.

So, I will rate See No Evil, Hear No Evil:

8.5 out of 10 (unlike the idiots on Rotten Tomatoes!!).

So, that's it for now and I will be back with another post at some point, till then bye for now!


Sunday 18 February 2024

Max Payne Review


 

 

 

 

 

 

Well, I've been trying to think of reviews to do and been scratching my head but I have come up with an older post that I could definitely update. So, the post in question is my original review of Max Payne, the 2001 classic action video game, which is in need of one given it is one of my earliest posts on here (back in 2013 no less!).

So, with that said, let's take another look at this classic and see how it fairs 23 years on from its release...

STORY 

The story begins back in the year 1998 with NYPD detective Max Payne (voiced by James McCaffrey) arriving at his home to find his wife and baby have both been brutally murdered by junkies.  After the funeral, Max decides to transfer to the DEA to stop the spreading of a new drug that is on the go, Valkyr (which the junkies were on when they killed Max's wife and child).  

The story cuts to three years later when Max is working as an undercover agent inside the Puchninello Mafia family, who are responsible for trafficking the drug Valkyr.  Max receives a call to meet one of his fellow DEA agents at a subway station in New York, where Max get's tangled in a shootout with some mobsters.  Max soon after meets with his best friend, Alex, who is a DEA agent, who tells him there is a mole inside the Punchinello crime family, however without warning, Alex is suddenly killed by an unknown assassin.  Max is left to the fight off the remaining mobsters in the subway station and eventually makes his way out onto the streets. 

By this time, the mob have gathered that he is an undercover cop, and they use him as a fall guy for Alex's murder, which also makes him a fugitive from the cops.  And from here it get's much more complicated as Max get's further entangled in a plot that sees him fight the mob, as well as try and uncover who was behind the hit on his family...

THOUGHTS

Max Payne was without a doubt a real landmark in terms of gaming, as graphically it was one of the most stunning games of its time, with high resolution background environments, and Max Payne's near photo-realistic face (well for the time, its pretty dated looking now!).  It also was the first game to use the bullet time effect, which was popularised in the Matrix films, and its style also lends heavily toward the look of John Woo action films, the Hong Kong action film director and the developers even add in a joke about John Woo at one point during the game when Max forces a goon to get him inside a mob launderette. The game also has a suprisingly hard-edged feel, especially given how grim its tone is, yet it still somehow manages to keep its wise-crack humour going.

GAMEPLAY 

As for the gameplay, I will as usual break the gameplay down into different sections as below.

MOVEMENT & BULLET TIME 

The gameplay mechanics are quite simple as Max simply runs around, leaping, crouching, opening doors, as well as diving to the ground in slow motion when he goes into bullet time mode, where time slows down and Max takes advantage of that to take out his enemies and it can also help mitigate damage that he takes.  The game also makes more than just a passing nod to the Matrix films, as we see in one of the later levels where Max enters the lobby of the Aesir corporation building, it resembles the lobby scene in the Matrix film.  The Aesir corporation baddies even look like the agents from the Matrix as well, so its safe to say that they were paying a bit of homage to the popular sci-fi trilogy.

COMBAT

As for the game's combat, its simply just a case of run, point and shoot.  What is pretty impressive along side the use of the bullet time effect, is also the array of weapons on display that Max can use.  In the game Max can use single or dual berretas, a desert eagle, shotguns, sawn-off shotguns, single or dual ingram uzis, grenade launchers and of course heavy assault rifles.  Max can also use melee weapons such as a crowbar or a baseball bat (which he has a rather unpleasant encounter with later in the game) as well as explosive items such as grenades and molotov cocktails.  So you will never be short of a weapon in the game (or of ammo for that matter either!).

HEALTH 

As for Max's health, its a pretty basic system again of him using painkillers to restore his hp, which he will find in cabinets throughout the game. However, if Max's health is near zero, if he stays out of the line of fire from enemies, his health will replenish just a little where he will go from limping back to running normally but in these cases its best to try and get Max healed up asap! 

PUZZLES AND TRAPS

The game will at times also throw some fairly basic puzzles your way as Max has to navigate some deadly traps that require careful movement. These can take the form of explosive traps, trip wires and deadly lasers, which Max must try not trigger at all costs. There can also be some challenging moments where Max must try and run through fire ridden rooms and explosive areas that can be difficult. Further to this, Max at certain points in the story will have to also navigate his way through a blood trail maze, which can be tricky to navigate on a controller as Max too easily can fall off. 

GRAPHIC NOVEL NARRATIVE

And last of all on the gameplay front, is the key component of the game's narrative, which is told through a series of graphic novel cutscenes, where Max and the other characters text will appear in speech bubbles as we hear them talk. Its a pretty clever and innovative way for the game's narrative to work and it gives the game a unique noir feel. 

ACTING

On the acting front (or voice acting front) the cast are all excellent, even if most of the cast are not too well known.

James McCaffrey puts in a great performance as Max Payne, as he delivers all his lines in a real deadpan manner, and plays Payne as the perfect anti-hero, who always has a quip to hand. Sadly, McCaffrey himself has since passed away in December 2023 from multiple myeloma at the age of 65, so he will surely be missed and he is in great in this role, which he will no doubt be remembered for the most.

And as few examples of McCaffrey's great lines, there is the moment when Max enters a room of bad guys, one of which is after he guns down some bad guys in a bank vault, he answers the phone "We come to you live from the crime scene!" and the voice on the other end says "Who is this?" and Max says "Right back atcha!". So, the voice says "This is deputy chief Jim Bravura of the NYPD! You are to cease what you are doing and give up now!" and Max says "Sorry, Jim, me and the boys had a disagreement, they'll never do it again!". 

Another good moment is in the cutscene where Max exposes one of the dirty cop's who is sided with the mob. So, in the scene, the cop BB talks to Max who asks him "What does BB stand for? Backstabbing bastard?!". BB then warns Max "You can't win this one, Max" and Max tells him "No, but I can make damn sure none of you do either!". 

Then we have the cutscene where Max is trapped in his drug induced nightmare and in the scene Max answers a phone call with a voice on the other end saying "You're in a video game Max!". Max then says "The truth was like a green crack through my brain. Weapon statistics floating in the air, glimpsed out of the corner of my eye. the repetitious act of shooting, time slowing down to show off my moves. The paranoid feeling of someone controlling my every step. I was in a computer game. Funny as Hell, it was the most horrible thing I could think of!".

Then there is of course the first and final scene dialogue, which tally in for the finale where Max says "They were all dead...the final gunshot was an exclamation mark to every that had lead to this point. I released my finger from the trigger and then it was all over". And as Max is taken away in a police car, he sees the mysteriosu figure of a man, who he met earlier that said he would help him out "Woden, saw me, he promised he would say the right words, he'd better. He smiled the smile of a man who had won" and Max says to himself "That makes two of us".   

GRAPHICS

As for the game's graphics, well given the game's age, it is looking pretty dated in terms of its visuals today but they still hold up very well all things considered. The environments in places have some detail but there are also some more blurry textures to signs and other structures but the game does have some impressive weather effects as it makes good use of the ongoing blizzard in the story and the opening cutscene uses to great effect. The character models of course are all supposed to be "photo-realistic" but they do look pretty basic by today's standards and its almost like cutting a photo of someone's face and sticking on a figure lol! It of course worth mentioning however that Max's face is based on the game creator and writer, Sam Lake. What however is more impressive is of course the bullet time effects, which work really well here as they are pretty fluid and are seamlessly worked into the game. So, despite its age, Max Payne still looks pretty good.

MUSIC 

As for the music score, it was written by Kartsy Hatakka and Kimmi Kajasto, who performed in a Finnish rock band, Waltari (or at least Kartsy does). The score itself is excellent and it captures the gritty noir feel perfectly and it uses a series of guitar and piano driven cues that are really effective, not to mention the game has one of the most memorable themes you will find in any video game. So, overall this is an impressive score that fits its purpose nicely. 

FLAWS

As for flaws...yes Max Payne still has a few worth mentioning. 

For starters while it still looks impressive graphically for its time, 3D gaming definitely has moved on alot since then.  And while the environments are pretty much 3D, Max's movement feels almost like 2D as the static camera angle only let's you see him run from behind and you can't turn the camera 180 degrees to see him from the front.  

The movement also feels a bit clunky too, as it is all too easy to let Max run side to side at weird angles, as well as the way he keeps moving when he hits a wall (a problem many of yesteryear games suffer from such as Tomb Raider etc).  And worst of all when Max moves its hard to keep him in a straight line, which is particularly frustrating in scenes where Max may have to walk over a high up walkway, or planks of wood high up, as if you nudge the controls the wrong way, Max will fall to his death.

Also another criticism that can be aimed at it are the character models, as their faces are just static photo-realistic shots of people, and their lack of animated facial expressions for the characters models is a bit of a letdown.  You also see when you are fighting the baddies they also move awkwardly from side to side, and there is no natural movement to them in the game either.  

You could also argue in regards to Max's health in the game, that regularly necking down painkillers to help him when his health bar goes down, isn't a good idea, as surely he might at some point overdose, and in the short term is nearly just a lethal to him as getting shot! So, if the bullets don't get Max then ironically the painkillers will as he could overdose on them instead! 

So, that's it for the flaws.

SUM UP

So to sum up, Max Payne still remains one of the great classic action video games of its time and despite its age and somewhat dated feeling controls and graphics, you can still have a blast playing this game. Also with the upcoming remakes of Max Payne 1 & 2, it will be great to see it get another fresh lease of life given the lack of any remastered versions as the PC version is still the best way to play it over the inferior console ones. Also for me, the sequels never really lived up to the original as the first Max Payne will always be the best. 

So, I will rate Max Payne:

9.5 out of 10 

So, that's it for now and I will be back fairly soon with another post.

Until then its bye for now! 


Thursday 8 February 2024

Blade of Darkness Review

 



 

 

 

 

 

So, I figured its time for another review and this time its a new one based on a video game I've been playing and the game in question is Blade of Darkness, which was originally a PC game released in 2001 and was called Severance: Blade of Darkness, which I played a lot back in the days of its release. However it was remastered a few years ago for its 20th anniversary and is now available on Xbox and PS5 consoles, so I got it for the Xbox Series X. 

So, after 23 years on from its initial release, let's see how Blade of Darkness fairs...

STORY

So, a bit about the story of the game which isn't too complicated as it follows the adventures of a chosen one to fight against evil forces lead by the evil necromancer, Dal Gurak. There are also four playable characters, Tukaram, a Barbarian, Sargon, a knight, Naglfar a dwarf and Zoe an Amazon all of whom will share the same destiny (based on who you choose to play of course) to claim the Sword of Ianna, that will help end Gurak's evil reign and destroy the Chaos Child, who the chosen one must traverse into the Abyss to fight to conquer evil once and for all.

THOUGHTS

All though the game itself might be showing its age in terms of its visuals and combat, Blade of Darkness is still an excellent action video game, which is now rightly seen a pioneer of what would become Souls-like games in the future as Blade of Darkness predates Demon's Souls by 8 years. Similar also to the Souls games, Blade of Darkness is also very challenging and has plenty of tough enemies to fight as your character will fight their way through a slew of enemies that range from easy to downright brutal. However, the game also has an impressive visual style with its varied use of environments and lighting make it also stand out for its time but i'll say more about that later on. The game also neatly explains its lore through a series of narrations, some even by the characters themselves.

GAMEPLAY

As for the gameplay, this section will be split into different sub sections, so I will start below with the combat. 

COMBAT & WEAPONS

So, as for the combat in the game, the game uses a 3rd person perspective and the combat moves are surprsingly varied as each character will have their own weapons and combos that are associated with each one. The characters can also use shields for blocking enemy attacks or in the case of the barbarian, Tukaram, he can deflect attacks by two handing his weapons.The characters can also dodge around enemy attacks and jump back from them when needed. The combat can also be quite bloody and graphic, as your character can hack off the limbs and heads of enemies and they themselves can also be sliced and diced up! You do however have the option to turn off the gore and blood if you don't want to view it.   

As for the weapons, each character is given different types of weapons, e.g. Sargon the knight will use straight, curved swords or maces, whereas Tukaram will use two handed swords and axes, Naglfar will use hammers and Zoe uses spears and bows. All the characters can use a standard bow throughout the game as well and this can come in handy for use in certain areas to unlock doors and passages although they have a limited amount of arrows available to them. 

CHARACTERS & LEVELS

As for the characters themselves, as previously mentioned, you have the choice of playing four different warriors, Tukaram the barbarian, Sargon the knight, Naglfar the dwarf and Zoe the Amazon. Each character has different characteristics such with Tukaram and Naglfar using heavier more strength based weapons, whereas Sargon will use dexterous swords and Zoe also uses her skill and dexterity in weilding spears. 

Each character will also have a set level of HP with Sargon's base HP starting at 100, Tukaram at 80, Nalgfar at 120 and Zoe at 60 and as they fight on, their levels will increase as will their HP, defence and attack power. Also as they level up, they can unlock special moves for the weapons they carry, which will tell you at what specific level they can be unlocked in the menu. When the characters take damage from enemies, they can also use healing potions to cure them that come in different sizes from 50 up to full health, some of which can be obtained from killing enemies themselves.

ENEMIES 

As for the enemies themselves, there are a fairly varied number of enemies to be found in the game, that range from basic foes up to very difficult bosses and other powerful adversaries. The basic enemies in the game tend to be orcs, which screech as they approach you and weild maces, axes or even bows and there are also the more powerful orcs, or trolls, who weild maces and axes also only they hit much harder. The more powerful enemies you will face include Golems, who are large man-like stone creatures that hit like trucks and can really chunk your health bar with their attacks, Minotaurs, who are beast like creatures that weild cleavers and worst yet hammers, that deal monstrous damage. Other enemies also include skeletons that can hit pretty hard with swords and axes, zombie soldiers, who are pretty weak but can also poison you with vomit attacks (lovely!). Lastly there are also the knights, who can be quite tough also as they hit pretty hard and use curved swords that can poison you. In fact poison can be problematic in the game, as enemies will often fire poison arrows at you, so its best to try and save your potions when you need them to cure it. 

ENVRIONMENTS, TRAPS & RUNES.

The game also features some varied environments where your character can explore castles, fortresses, open mountain regions, crypts, temples and towers, so you won't be short on areas to explore in the game. As for traps, there are some areas that do require a lot of caution as there are some nasty traps to be found here, such as collapsing floors, spike pits, saw blade platforms and of course deadly laser beams. As for the runes, there are six magical runes to be found in the game that will allow your character to weild the sword of Ianna and unleash its full power, however if you don't get all six runes, you won't be able to use this sword at its maximum effect.

GRAPHICS AND MUSIC

As for the graphics, the game of course being released back in 2001, does look somewhat dated by today's standards but having said that, Blade of Darkness still looks pretty good thanks to its varied enviornments and impressive use of lighting. The character models also do look dated and of their time but they still aren't too bad and the gory effects of the enemies limbs being severed are still pretty effective too if you like that sort of thing! 

As for the music, the score is really good and was composed by Oscar Araujo and its what you might come to expect from a swords and sorcery RPG (well not much sorcery it has to be said!). The score is also pretty varied in its themes and mixes themes of adventure, drama and horror very well and it has plenty of atmosphere and suspense to it making it well worth a listen. 

FLAWS

As for flaws, well yes Blade of Darkness isn't quite perfect.

For starters, I'd have to say the combat even though it is pretty good for the most part, it also feels a bit clunky at times, particularly when you are trying to circle enemies or dodge a character, plus locking onto enemies is easy enough but you can also easily lose sight of them between pillars or other objects. The combos however are still quite varied and impressive at least for Sargon and Tukaram's characters although Zoe's basic combos are pretty limited to just two but each of her weapons still has its own unique special skill and I can't speak for Naglfar's combos as I have played as him yet (but have heard he is the worst character to play as). 

I also felt that the game as it goes on in terms of difficulty can become a bit over the top as you face endless armies of enemies, and you go from one room to another facing more and more, it can get a bit tiring after a while. This also raises a point to do with the enemy variety, which is sadly lacking at the game progresses we get more and more of the same enemies. I mean as it goes on, we get more trolls, more orcs, more skeletons, more golems, minotaurs and of course more knights and just starts to become a bit samey after a while.

The enemy difficulty can also be a bit too overtuned at times for me personally, as there are some enemies, particularly the golems and minotaurs, who can really chunk the crap out of your character with great ease, leaving you dead within the space of a few hits! So, this really does force you to be careful with your dodging and timing when getting in your strikes otherwise you are in for a lot of pain!

I also found the saving system to be fine as you can save and reload as you like, however I did find the comments the developers add in a bit annoying based on the frequency of how much you save. So, if you save very little, you will get a comment such as "awesome" or "heroic" but if you save too much you end up getting "overcautious" and even "lame". I mean this game is pretty tough and its easy to make mistakes and die, so I think there's nothing wrong with being a bit overcautious here! 

I also felt that if you reach the penultimate level of the game (or final level depending) at the Tower of Dal Gurak and you don't have all six runes, you cannot use their Sword of Ianna properly, which sucks in itself. However the game does give you the chance to go back and find any missing runes, but on revisiting the required levels to get them, instead of the standard enemies being there, you get these annoying teleporting monsters and vampires that appear eveywhere slashing at you. So, it begs the question of why did they need to change them up??! I think the developers just like punishing gamers for not picking up the runes first time round, which is hardly fair.

Anway that's it for the flaws.

SUM UP

So, to sum up, Blade of Darkness even after 23 years still remains an excellent RPG that paved the way for future games like it, especially the Souls games and like those games, it offers a solid and challenging combat experience. And of course the graphics are pretty dated and the combat at times can be clunky and the enemy difficulty can also be OTT, but if you can forgive the game all this and you like a challenge, then you are sure to like this one and its well worth checking out. 

So, I will rate Blade of Darkness.

8.5 out of 10 

So, that's it for now and I will return with another post hopefully soon.

Until then its bye the now!