Well, I figured I would get another review done following up my review of the Switch 2 and review a game I've recently finished (just today!) on the platform, which is Doom Eternal, the sequel to the hugely successful 2016 Doom reboot.
So, after the acclaim of the 2016 reboot, how does Doom Eternal fair??? Well, let's find out.
STORY
So, I will say a bit about the plot but not too much as it begins the main playable character, the Doom Slayer, who sets out in his quest to kill three Hell priests, who are co-ordinating the demon invasion of Earth, which has heavily wiped out Earth's population. So, on his way he also reunites with an old ally, Samuel Hayden, a robotic droid, who previously betrayed the Slayer at the end of the first game, who guides him to the final priest and his ultimate quest to destroy an even bigger threat...
THOUGHTS
As a sequel to the Doom reboot of 2016, Doom Eternal is a very entertaining first person shooter, which has plenty of thick and fast action that will keep most players on their toes and can get pretty chaotic at times. Overall, I would also sat I prefer the sequel to the origial reboot, despite one or two issues, its a lot of fun and the crazy and gory combat has its own bizarre charm to it and the game also has a good amount of challenge to it as well.
GAMEPLAY
As for the gameplay, I will do the usual with my game reviews and split into sub-sections below.
MOVEMENT AND PLATFORMING
So, in this game, you can move pretty much as before, as the Slayer can run, jump, climb up onto areas but this time there is a heavier emphasis on platforming itself. So, here the Slayer has to jump between various areas to progress, which can invovle jumping from climbable wall sections to jump onto other walls to reach higher up platforms. This can involve making double jumps in the air but you can also perform mid-air dashes to reach further away platforms. There are also times, Slayer will have to punch out green labelled wall sections to progress as well that will lead into new areas. Some of these platform sections can also be time based and involve careful timing to avoid falling to your doom (I guess!). The platforming certainly isn't without its challenges and can result in a lot of trial and error but I will say more about that a bit later on!
COMBAT
As for the combat, you will have access to the usual weapons that are found in the Doom franchise such as the shotgun, chaingun, plasma rifle, rocket launcher and of course the BFG. You can also have access to other weapons such as the super shotgun, which has a built-in grapple called a meathook, which be used to grab onto enemies and can slingshot them. Then there is the Ballista, which fires out a powerful single blast and there is also a special weapon, the Unmakyr, which is a magical sword that can destroy most enemies in one hit (to quote the Fash Show here: nice!). As you play the game, you will also gain access to XP points that you can spend on your weapons to upgrade their features as well as boost the features of your suit that can enhance your HP and armour.
As for other combat features, similar to the 2016 reboot, the Slayer an also perform glory kills, which are essentially really gory kills, as the Slayer will have a number of brutal finishing moves to take down his enemies. These can tend to be quite funny and over the top in their ridiculousness and there is also the include of a blood punch where Slayer can pulverise weaker enemies with one hit and stun stronger foes as well if not fully take them out. The Slayer can also use an attached blade to perform some of these kills on the demons, which can be both gruesome and at time hilarious to look at. Last of all is the chainsaw, which Slayer can perform kills on enemies with, who will drop weapons and health as a result. Overall the combat is certainly for the most part a lot of fun here as well pretty intense.
ENEMIES
Moving onto the enemies, Eternal has no end of enemies here, as the Slayer will literally slay hoardes of them as he progress the game. These enemies will range from weak to very powerful and will feature most of the enemies to be found in the Doom series such as the imp, who throw fireballs at you, the Cacodemons, floating blob like creatures with one eye that fire projectiles at you as well the classic "Pinky" demon that charges at you.
As for the newer enemies, there are the Mauraders, who are very quick (not to mention very annoying!) and can charge at you, using a shotgun and a powerful shield to block your attacks, as well as summon phantom dogs. Then there is the Doom Hunter, who is a cyborg demon that can fire canons at you, have a chainsaw arm and can also thrusters to move through the air.
Other enemies that have returned are the Tyrant, who is a renamed version of the Cyberdemon, the Arachnatron, a spider-esque cyborg creature with a canon on it shead, the Revenant, an armoured skeleton with shouldered rocket launchers and lastly of course, the Arch-vile, who can ressurect and buff enemies. So, you will never go short of enemies in this game as there are plenty to be sure and they will offer plenty of challenge.
SENTINEL BATTERIES
Another feature new to the game are sentinel batteries, which the Slayer will pick up throughout the game and these can be used on the hub area, the Fotress of Doom, to unlock upgrades. These upgrades can either be for weapons or for armour, which similarly can be found throughout the game as you progress. They can also allow access to new armour skins as well for Slayer to put on, if you fancy a change of outfit.
FORTRESS OF DOOM
As for one of the key areas of the game, the Fortress of Doom is the central hub of the game and from here, Slayer will enter a portal to travel to his next destination. This area can also be explored to find items, armour and weapons, some of which can be unlocked with the use of the batteries as already mentioned. You can also use the fortress to revisit missions and try and cover stuff you might have missed on your first run.
MULTIPLAYER MODE
The game also has its own multiplayer mode, which is named rather aptly Battlemode, which offers a 2v1 method of combat where two demons controlled by online players take on the Slayer. I have to say not being a big fan of multiplayer games, I haven't really checked this mode out myself but its there for anyone who does fancy a bit of PVP action.
GRAPHICS
Moving onto the game's graphics, well this is where things can be a mixed bag, as I played the game on the least graphically developed platform available for this game, which is the Switch 2, which runs under the backward compatible mode for the original Switch. So, unfortunately this means the graphics and frame rate do take quite a hit here, as you can only play at 720p (if it is even that more like 540p!) and 30fps and the textures are somewhat soft and lacking details The lack of 60fp is also an issue as you can miss out on the fine details of the combat and some of the glory kills as indistinct due to this. That said the Swtich 2 version does still run smoothly given its limitations, although this is more to do with it being a backward compatible version instead of being Switch 2's problem. Hopefully Nintendo or Bethesda one day will issue a Switch 2 update but we'll see.
However, having viewed the game footage online on different platforms, more specifically the PS4, the game's graphics are indeed excellent and on other systems, e.g. Xbox and Playstation, this game looks great and looks like a completely different game. So, in the other console versions, this game has great character models as well for the enemies and the environments offer plenty of detail and variety and a fine colour scheme, which is more vibrant than Doom 3 for sure by comparison! So, its definitely best to play this game on PS4/5, Xbox or PC as you will be sure to appreciate it more.
MUSIC
As for the music, the game features another soundtrack by Australian composer, Mick Gordon, who did the score for the first game and its the usual frantic mix of industrial metal and atmospheric synthesizers. So, the score itself is actually pretty good and has some good tracks in it that combine the insane crunching fast paced metal riffs and the more intense and gloomy sythnesizer tracks together very well. The game also features a catchy theme, which will forever stick with you every time you load up the game.
FLAWS
As for flaws....yesss, Doom Eternal is not perfect.
For, starters the biggest problem I have with this game is the inclusion of the platforming, which I thought at first was a nice touch but soon becomes apparent that it really has no place in a Doom game (well imho anyway!). So, yeah as you progress through the game, you will be forced to do a number of platform sections to reach the next area and it is way too easy to mess these up and fall to your eventual death (as you lose a bit of HP each time you fall).
So, quite often these jumps require careful timing, as you need to do a mix of double jumping and mid-air dashing to reach a platform, which I more often than not missed! So, as the game went on, this got increasingly frustrating to deal with and it really slows down the pace of the game and at times even threatens to ruin the game itself. This is also really annoying, as it can force to redo sections of combat, you've already completed. So, yeah, the platforming is no fun and does NOT mix well in the Doom formula.
Another issue I had was to do with the difficulty level of the game, as it can be quite a stern challenge even at its lowest difficulty settings, which is "I'm too young to die" and was what I played it on. I knew going into this game however it would be difficult, as the Doom 2016 reboot was also quite tough even in "easy" mode. So, its fair to say I died an AWFUL LOT during my playthrough to various enemies, as the game really quickly turns into a s*** show as you are engulfed by enemies left, right and centre.
Then there is the issue to do with ammo availability, as most of the time when you run out, you have to chainsaw a nearby enemy to get them to drop ammo and at times health. This can prove also to be very frustrating because sometimes, the low level enemies are not available and if there are bigger enemies around only, you are pretty much screwed and need to start all over again to get some ammo. You will find quite a bit of ammo lying around in the game but there are times where it can also be a bit sparse and this can be a real problem.
I also found at times the action in the game to be just a bit too frantic and chaotic to deal with as enemies really do come at you thick and fast and this no more true in the final boss fight of the game (which I won't mention the name of here). So, there are definitely moments where you don't know where to turn as you are surrounded from all angles, as you scramble to find a medkit or health items, you can sometimes get killed in the process by enemy onslaught that overwhelms you and this can be quite annoying to deal with.
And yes, I have to give one enemy a special mention in the flaws section and that is the Mauraders, these guys are an absolute pain in the ass! Yes, the lovely Mauraders are unquestionably the most annoying enemy in the game, as they are super fast and give you precious little attack windows and they also throw out these annoying phantom dogs at you. The Mauraders also have a large shield that can block your attacks, so your best to bet is to stun them with a super shotgun blast and blood punch them if possible. So, yeah these guys can be quite infuriating to deal with and are worth a mention in the flaws.
And last of all, I would have to say that in terms of the game's story its not that compelling to follow and the game is lacking in any interesting characters with maybe the exception of Samuel Hayden, the robotic doctor that aids Slayer in his quest. In fact, it feels like the game had to have some sort of story to justify its longer runtime here but the story definitely feels largely redundant next to the game's action.
So, that's it for the flaws.
SUM UP
So, to sum up, Doom Eternal is a very enjoyable action game, which offers plenty of fast paced and intense action as well as hoardes of enemies that offer up plenty of challenge throughout. The game also has excellent graphics (well except on the Switch 1/2 versions as they kind of suck visually on that platform!) and a solid metal soundtrack by the returning composer, Mick Gordon. It also offers plenty of customisation in combat options for your weapons and armour as well as additional side challenges.
The game perfect and does have some issues, especially its hugely frustrating platform sections, which can be infuriating and really slow the pace of the game down and have no real place IN a Doom game in the first place. The game's combat can also get a bit too hectic at times to follow and the difficulty level is quite punishing even on its lowest setting! However, if you can forgive the game its flaws, there is still much to commend it and its well worth a look.
So, I will rate Doom Eternal:
8.5 out of 10
So, that's it for now and I will be back soon with another post.
Until then its bye for now!