Monday 1 July 2019
Resident Evil Remake Review
Hey everyone and welcome to the month of July on this blog (can't believe its July already!).
So, I have to admit again, this post is something of a revisitation of a previous one I did but its one that is probably due a bit of an overhaul as it was done six years ago on the and the post in question is my review of the Resident Evil Remake.
Now, the RE: Remake first came out on the Nintendo Gamecube console but it was later remastered in HD for the PS3/Xbox 360 and even later than that remastered again for the PS4/Xbox One consoles. So, right now I am playing the remastered version on the PS4 and its been fun so far to revisit this classic and its revamped form.
So, with that all said, let's take another look at this remake of a modern classic...
And yep, the usual warning is coming...
PLOT SPOILERS AHEAD!!!
STORY
Right so the story is set around a large mansion which members of the STARS (Special Tactics and Rescue Service) Alpha team seek refuse in when they are attacked by some vicious dogs. The team includes Chris Redfield, Jill Valentine, Barry Burton and Albert Wesker, and in the game you have choice of playing either Chris or Jill. Depending on which character you chose some of the other characters may be missing such as Barry if you play Chris, or Chris if you play Jill. As the player you play investigates the mansion they discover a zombie chomping on the corpse of STARS Bravo team, and the zombie attacks your character, which you can either shoot or stab the creature.
As the gameplay progress your character will also face a series of deadly traps and puzzles to negotiate. Your character will at certain moments in the game encounter other team mates who have been killed or badly injured. And one of the characters you encounter, Enrico Marini, tells you one of the team is a traitor, however he is shot and killed before you find out more. As the character moves on in the game they will eventually find an underground laboratory and they will eventually face the traitor and main antagonist in the game...
THOUGHTS
At the time of its original release, Resident Evil was a real breakthrough in the horror genre and it took 3D gaming to new visual heights, with its stunning albeit pre-rendered backdrops and its somewhat blocky looking character models. However one of the most effective things about the original Resident Evil was the way in which it built up the tension and the suspense and it made great use of visual cues such as when you enter it another room, you get a cutaway to a door opening, complete with creaky noises, which adds to the fear factor as to what might behind it.
The remake however of course went on to enhance the original and it has a variety of new aspects to its gameplay as well as different puzzles and the introduction of some new characters such as Lisa Trevor, who has been turned into a genetically mutated creature after years of experimentation. Lisa is seen in certain sections of the game where you wander around the tunnels and you first encounter her in an outhouse and she proves to be nearly indestructable in the game.
The remake also makes reference to other characters as well in the series such as William Birkin (who appears in Resident Evil 0) and Alexia Ashford (who appears in Resident Evil: Codename Veronica). And in the remake the atmosphere is very creepy and intense throughout in fact even more so as given its new overhaul it does everything to enhance the terror of it all.
GAMEPLAY
As for the actual gameplay this is where Resident Evil really get's to shine as the controls are pretty simple although it has to be said your movement is somewhat restricted due to the nature of the pre-rendered backdrops. The level of difficulty is determined by which character you play as Chris is the hardest method while Jill is the easier one although it has to be said the remake can pose a fair challenge irrespective of who you play.
In terms of the game's combat in the remake, in addition to your usual weapons such as a handgun, shotgun, flamethrower and grenade launcher, you also have defensive weapons that include a dagger, a taser and a stun grenade, which are pretty cool to use. While both Jill and Chris can use the taser, Chris can only use the stun grenade, and Chris can use the grenade to cool effect as when a zombie attacks him he can stick it in the zombie's gub and shoot at it to blow the zombies head off (sick but fun!). You also have access to first aid sprays and herbs to heal yourself from injuries, and if you combine certain herbs they can be used to cure your character if they get poisoned.
Similar to the original the remake also features a game save system where you enter a storeroom and you can save your progress via the use of a typewriter, and you need to keep a stock of typewriter ribbons in order to save each time. As for storage capacity, Chris can hold only six items but Jill can hold eight at one time and when they go into the storerooms they can swap out equipment as they need it.
The game at certain points may also call for the character to save one of their team mates, Richard, who is poisoned by a giant snake, and you must run to the storage room to get a serum to cure him. Another really good aspect of the gameplay of both the original and the remake is that given the character you play, you can have different endings to the games and there will be different consquences as a result if you don't rescue your fellow team mates.
Another great aspect of Resident Evil is also the baddies, to start with the zombies, who in the original were creepy and when they attacked you, they bite you near to the point of death unless you push them off. In the remake they are even more creep and effective as they will bite you but you can also make a pre-emptive attack by using your defensive weapon to stab or stun them. The zombies however no matter how many rounds you pump into them will not stay down unless you decapitate them or incinerate their bodies, and if you do neither they come back to live twice as fast and strong as well as angry, which adds to the incredible unease of the remake.
The other enemies also include for example the rabid dogs, who you usually find running around the courtyard and one of the game's showpieces is of course where you run down a corridor in the mansion they without smashing through the windows and you have to kill them or be killed. Other enemies also include a giant spider (aracnophobics beware!) a giant serpent, biped lizards, known as hunters, with sharp claws who can move fast and jump high, and they can even decapitate you if you're not careful! And lastly (SPOILER!!!) there is the Tyrant, the ultimate biological weapon, a large humanoid with pale white skin and a big sharp claw, which can do brutal damage.
GRAPHICS
Getting onto the graphics of the remake, well for their time they were and still are absolutely stunning, as the backdrops look amazing and the character models are superb especially in the remastered HD versions, the game looks better than ever and the models even rival some of the games of today. And everything from the visuals of the interior of the mansion, to the griminess of the underground labs and to the grounds of the mansion, it all looks top notch. The only thing is though the movement of your character is still restricted within the static backdrops so when you control the character and they can only move in one way as the camera angle changes at set times in each room. But for the remake the visual presentation simply could not be better than it is here and even by today's standards, this is one mighty fine looking video game.
MUSIC
Moving onto the music score, it was composed by Shusaku Uchiyama and it is quite different from the cheesy 90s synthesizer music (although it did have a charm all of its own!) and in its place we have a very creepy and deeply atmospheric score with some real moments of perfect orchestral terror. And the score is often used really effectively, such as in a scene where your character is in a room and a zombie bursts out of the cupboard! So, overall this is a pretty impressive update of the cheesy yet still classic score from the original game.
FLAWS
As for the flaws of the game??? Well yeah OK the remake does it have some issues.
And to start off, it has to be said the static movement in the game is what prevents Resident Evil from being a truly interactive experience. And as I previously mentioned the characters can't really interact with their environment given the pre-rendered backdrops, as you move down a hallway the camera statically cuts between different sections of a room as you go. The movement of the characters in the remake are also rather sluggish as they run fairly slowly around the mansion, the corridors or anywhere else for that matter. Having said that, I'm actually convinced they speeded the movement of the characters in the remastered versions, so in that respect its a lesser problem for the HD versions.
However what is a problem in the remastered version is that I often found myself occassionally fighting against the direction of the controls as making your character run in a straight line can prove challenging. This is especially notable when it changes to another camera angle while your character runs down a corridor, hallway etc, you are forced to press the stick forward or backward to compensate for the new angle, which can disrupt the flow of your character's movement.
The puzzles in the game can also be a little frustrating at times as well and given the nature of the game you have alot of running back and forth to do to pick up different things, such as keys, emblems or other items to help you basically unlock new rooms and access other areas. The storage rooms can also be a bit annoying as well, given that you can only hold so many items at once, and you can't ditch an item, you have to keep it until you reach the storeroom and you have to swap out an item rather than just ditch it, which thankfully in later games you could do instead. And further to this, in the prequel game, Resident Evil 0, they improved the storage system by letting characters just drop items anywhere and pick them up again as they see fit.
I also have to say while it was a staple of the earlier games in the series, the ink ribbon save system does feel pretty outdated aswell (although it was brought back for the Resident Evil 2 remake) as it forces you to be pretty economical with your game saves throughout. So, this also will force you to try and make sure you are in a good place with your items and progress before you choose to save your game again.
Another problem for me with the remake is the voice acting, which don't get me wrong, is an improvement over the laughable performances of the original but they still do sound a bit wooden (although the voice actor of Barry is probably the best here). However it still brings to mind some of the hilariously bad dialogue of the original such as in the cutscene where Barry gives Jill a lockpick and he says to her "And Jill, here is a lockpick. It might be handy if you, the master of unlocking, take it with you".
Anyway, so that's it for the flaws.
SUM UP
So to sum up, Resident Evil the remake is still a superb game and it builds on the original as its far more creepy and scary as well and the graphics for the game are also first class. Also now given that the Nintendo Gamecube, Wii and Wii-U are now discontinued, its great that the game was remastered for the current generation of consoles i.e. PS4/Xbox One to allow gamers new to the remake to experience it aswell. And despite any of its limitations in terms of its movement, save and inventory systems, Resident Evil is still a must for any horror game fan.
So, that's it for now and I will be back soon with another post.
Till then its bye for now...groan...creek...shuffle! (OK that's enough!).
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