Hey guys, so figured I would get another review out before the month ends and this one will be on another video game, which will be on the 2D action game, Metroid Dread. So, this game is much acclaimed by critics and fans alike but what do I think? Well, let's find out.
So, I will say a bit about the plot below but not too much but the warning is coming...
PLOT SPOILERS AHEAD (BUT NOT MUCH!)
So, I will quote a bitesize bit of the plot below, which is quoted from Wikipedia
"The Galactic Federation receives evidence that the X, a dangerous species of parasite that can mimic any creature it infects, survives on the remote planet ZDR. They dispatch seven E.M.M.I.s (Extraplanetary Multiform Mobile Identifiers) robots to ZDR to investigate, but lose contact. The Federation sends Samus Aran to ZDR to investigate. Underground, Samus encounters a Chozo warrior who destroys the exit, defeats her in combat and strips her suit of most of its abilities. Her ship's computer, Adam, instructs her to find another path to the surface and return to her ship".
THOUGHTS
So, Metroid Dread sees a return to the 2D action style that the series was well known for in the past after the Metroid Prime series 3D based games and the game itself is a pretty intense fast paced shooter in which the action comes thick and fast. The game itself is also very challenging and features some chaotic boss fights as well as fast paced platforming as Samus powers her way through different areas and challenges. In fact, the game for me echoed the difficulty of the Souls games given how difficult it could be, I also found it to be very frustrating at times but I will get into that later. That aside, this is still a very enjoyable game with plenty of exploration and features that are well known in the Metroid series.
GAMEPLAY
As for the gameplay, I will do the usual sections for the gameplay below.
MOVEMENT
Starting with movement, Samus is shown in the classic 2D side scrolling manner and she can run pretty fast by default but she can also jump, crouch, roll and slide through environments. Samus can also cling onto ledges and other platforms and hang by the side to allow her to even use her weapon without climbing up. Samus can also with the aid of her abilities transform into a literal ball (morph ball) allowing her to roll through tight spaces as well as jump higher up with further abilities she get's later on.
WEAPONS
As for weapons, Samus's primary weapon is her canon, which by default uses a ray beam to attack but as she progresses she will be able to upgrade her weapon abilities. These different weapon abilities include the wide beam, where Samus can fire out three beams at once, the diffusion beam, which allows her to fire a beam through walls. The grapple beam allows Samus to cling onto walls and reach high up places she normally can't jump up to.
Other weapons Samus can use are missiles and there are again different types of missile such as the super missile, which increases the damage of normal missiles. Then there are the storm missiles, which allow Samus to focus 5 targets at once, which can be used on individual enemies as well as barriers that block Samus's path. Then there are the ice missiles, which can be used to freeze enemies in place and with further shots can then destroy enemies, they can also be used to destroy unique plant enemies (the Enky) that block Samus's progress in certain areas.
ENEMIES & BOSSES
As for the enemies, Samus will encounter a large number of enemies that range from small and not so bad up to very large and challenging ones. There are also a mix of enemies such as insectoids, bird like ones, underwater fish like enemies as well as robotic enemies that fire out explosives and ray beams, which can alot of damage.
Moving onto the bosses, there are quite a few to be found in the game although some of them are repeatable such as the Chozo warriors, which are powerful armoured robot-esque creatures that deal alot of damage. Then there are more unique bosses such as monsters as Corpius, a large cloaked monster with a large tail. Kraid is another boss, which is another large monster that can fire projectiles from its mouth and body and is chained for most of the fight and last of all is Droygya, who is a large mollusk creature with plenty of tentacles. So, most of these fights can be quite challenging and take time to learn their movesets but again like all bosses its about pattern recognition.
EMMIS
And then we get to the EMMIS...oh dear! Yeah, the EMMI's can be a real pain to deal with in this game, as they are robotic enemies that chase Samus around certain parts of the game. The EMMI themselves are robotic creatures that act like security guards and move like spiders, as they crawl around but they also have sensors that can detect movement and if they do, they will hunt Samus down and if captured, will insta-kill her. There are several EMMIs in the game and they are definitely very frustrating to deal with and to try and evade being captured by. You do however have a small window to parry the EMMI, to stun them to allow you to escape but the window is pretty tight for it to be effective and difficult to pull off consistently.
STEALTH AND CLOAKING
Another feauture of the game, which is connected to the EMMI is stealth and Samus can do this by using a cloaking device she picks up to conceal herself from enemies. This however isn't always foolproof particularly with EMMI's as they can still capture her if they bump into her! The cloaking device also has an energy bar, which once is depleted will then drain Samus of her energy quite rapidly, so at this point its best to deactivate it before Samus burns out her energy entirely. The cloak is also useful for walking through security doors that can shut down on Samus if she is seen.
MORPH BALL FEATURES
Another key aspect of the game is the morph ball, which allows Samus to curl up into an actual ball, so she can pass through tight confined spaces. However, the morph ball also has additional features such as morph ball bombs that Samus can use to destroy breakable blocks that obstruct her path. Then there is a more powerful version of the morph ball bombs that can destroy several blocks at once and there is an even more potent version, which can destroy all the blocks in sight. The morph ball also has features that enable Samus to jump higher, such as the spin boost, which enables Samus to perform a double jump to get higher up. And then there is my favourite, which is the screw attack where Samus turns into a sort of corkscrew, which can deal damage to enemies as well as propel her as high up as she can go and really opens up areas in the game you can reach.
SPEED BOOST & SHINESPARK
Then we have another ability that can be very useful in certain areas, which is the speed boost that allows Samus to run at super fast speeds and blast past enemies and break through destructable boxes to reach other areas. Also attached to this move is the shinespark, which can allow Samus to hold a charge of the boost and use it to redirect her in any direction, which can be very useful to destroy blocks to access items.
SUIT FEATURES
Another aspect of the game is Samus's suit, which by default cannot allow her to travel everywhere in the game, so you need to upgrade it to do so. So there are several suit upgrades such as the Varia suit, which allows Samus to enter areas of extreme heat but will not protect her against lava damage. Then there is the Gravity suit, which will allow Samus to run through areas of extreme cold as well as run through lava. There is also a final suit upgrade but this pertains to the ending of the game, so I won't really mention it here.
GRAPHICS
Moving onto the graphics, the game was originally released for the Nintendo Switch, so by modern standards, its not an amazing looking game but its visuals are still pretty good overall and 2D visual style works well here. So, the environments actually look quite solid and there are some nice background details as well as plenty of variety in the visuals for the different environments ranging the cool interiors of areas like Antaria to the outside jungle like areas of Ghavoran. The enemy design also looks pretty good mostly with the enemies given a somewhat cartoonish look (like alot of Nintendo exclusive games!). Character model wise, Samus is well presented in her suit and you can only really see her face through the suit during cutscenes. So, overall given the game's modest pixel count of 900p, its still a good looking game for the Switch.
SOUND DESIGN AND MUSIC
As for the sound design, the game's sounds are pretty good with plenty of atmospheric effects from the background, enemies, explosions, sliding doors and of course Samus's laser and missiles. Then there is of course the score by Kenji Yamamoto, which is quite suspenseful and atmospheric and has plenty of intense and chaotic moments as well some more mellow ones in addition to the classic tracks where Samus finds her new abilities. So, its a pretty good score overall with plenty of intensity and indeed a fair amount of dread thrown in!
FLAWS
As for flaws...yes, Metroid Dread has some worth a mention.
For staters, the biggest complaint I have with the game are of course the EMMI's, as these guys are the most infuriating enemy I have ever seen a video game, PERIOD!! In fact I think I died more to the EMMI throughout this entire game than I have to any Dark Souls boss and that is saying something! And its hugely frustrating to try and evade capture from these guys, as they can continously capture and you always get the same cutscene where they pierce Samus in the neck with their spike. Also to make matters worse, the later EMMI can also fire a paralysis attack to hold you in place, so they can capture Samus more easily, which is even more infuriating! So, yeah I totally tore my hair out trying to evade this enemy (or EM-E-N-E-MI!) throughout the game and the deaths I had were easily into several hundred by the time I had finished the game! So, in short f*** these guys!
Another issue I had was to do with the complexity of the shinespark move, which is activated by pressing down the left stick and then after the boost is started, holding down the left stick again and pressing B and then direct which way you want to go. However this move can be ridiculously complicated to pull off if you want to reach certain items as its too easy to cancel it out by hitting a wall or some other object. So, if you want to say get every energy tank in the game, you need this move, which makes life very difficult if you want obtain all items.
I also found some of the bosses to be quite frustrating at times as well and especially the repeated inclusion of the Chozo soldiers as bosses, as to fight these guys over and over, get's pretty tedious after a while. I also found the finale boss to be quite difficult (won't say who!) as there were some cues for counters that weren't so clear to look out for, making the fight to be very frustrating at times and this in itself prolonged the fight rather than shortened it.
Last of all, I had an issue with the save game system, which is admittedly an improvement over the saves of Metroid Prime as there are more save stations and they work pretty quickly. However, there are certain sections of the game where you need to repeat sections or a boss, which requires backtracking to get to them at times and it would be much easier if the game checkpointed the saves for you on loading the game again if you left it. However, in this case, the game doesn't do this and reverts you back to the previous station, which could be MILES away from where you last progressed to.
So, that's it for the flaws.
SUM UP
So, to sum up, Metroid Dread is for the most part an enjoyable albeit at times very frustrating Metroidvania game, which can be very difficult but also in its own quite rewarding. The game also has some neat features and abilities, which are often repeated throughout the Metroid series but they work well all the same. The game's exploration can also be fun when you reach a new area and there are many areas and room to check out.
There are of course issues with the game, such as the save system, frustrating boss fights, some of which are repetitive and feature the same enemies. Not to mention of course, the EMMI, who are by far, the MOST frustrating enemy I have EVER encountered in a video game thanks to their insta-kill BS. However despite this, Metroid Dread is still well worth checking out, especially if you have played the other Metroid games and don't mind a challenge.
So, I will rate Metroid Dread...
8 out of 10
So, that's it for now and I will be back next month with another post.
Until then bye for now!